Home Sweet Homeīetween runs your character returns to the family home, which acts as your hub world and main menu. This was fixed with a quick reboot of the game, but was initially frustrating, as I assumed I had misunderstood the criteria to unlock the ability. I did find a strange bug, in that any passive abilities which affected the whole family would remain locked even after I had met the unlock requirements. Each character has a range of different abilities and unlocks including some which benefit every family member based on that character’s specialism. Each level gained earns you a skill point which can be spent on various options which unlock new abilities and passive buffs. Chaining together killstreaks earn a multiplier which give your character a big boost to the amount of XP earned. Like most traditional RPGs, kills earn you XP. These offer a nice sense of progression within each run and can lead to some fun builds as you experiment with the different options. You control one of six family members as you embark on an adventure through several procedurally generated dungeons.Īs you progress through each dungeon you earn various temporary abilities including passive buffs and totems which offer various effects, such as causing your character to continually emit explosions or grant the ability to spawn orbiting balls of electricity. The game perfectly mixes hack-and-slash gameplay with RPG and Rogue-lite mechanics to offer an addictive slice of dungeon crawling. The family must travel from their ancestral home to the nearby Mount Morta to face a number of trials and help bring peace back to their land. I was obviously still devastated by both, but I’m sure it would have been a whole different ball-game if I was to go back to either of these now! A Family AffairĬhildren of Morta follows the Bergson family as they face the trials of an encroaching corruption. In recent years I read Cormac McCarthy’s The Road and watched the film. The Last of Us, whilst a real heartbreaker, never really caught me with its central story theme. Up until recently I have never been able to properly relate to games with strong parental themes. Life is short, and becoming a Father has, in my eyes, only served to highlight that fact. I also find myself worrying about them more and more. In the final stages of the game it also starts lagging a bit.What’s more important than family? Having recently become a Father for the first time, I find myself appreciating time with my family more than ever before. it leaves you playing the game with the sound off sometimes. My only complaints about this game are that it has quite a few sound issues, the main ones I encountered were glitches in the storytelling during cutscenes and when there are a lot of enemies on the scream the creatures' sounds would just keep repeating even when you take them all out and even during loading screens. The storytelling by the narrator is great, the visuals are great, and you should definitely pick this game up! You really get your money's worth with the time you can spend playing the game as you can also play another mode after you finish the main story. It keeps you hooked, when you think you might be about to get bored the dungeons offer you a new short side quest that sort of -wakes you up- again after just going through enemies. You have a lot of space to personalise your play by choosing which characters to play as and which of their skills to level up and what other abilities you want to upgrade. You have a lot of space to personalise your play by choosing which characters to play as and which of their skills This was a really fun play.
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